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Each party’s respective ability to use the source code to continue developing the game, and its value to Victura, featured heavily in the Court’s decision.
“Six Days in Fallujah” is a video game based on real-world events that took place during military action in Fallujah, Iraq, in 2004, which Victura Inc has been developing for the past eight years at a cost of around $50 million (the Game). In October 2025, Victura signed a publishing agreement with Secret Mode Limited and Six Days Holdings Limited (together, the Publisher), under which the Publisher agreed to provide up to $8 million in staged development advances and publish the game, in return for certain publishing rights and receiving a revenue share once the game was completed (the Publishing Agreement). Victura was required to deliver milestones to the Publisher for review, and the Publishing Agreement contained step-in rights allowing the Publisher to take full or partial control of the Game’s development if it found Victura had not addressed the deficiencies of a given milestone after two resubmissions. These step-in rights would (i) entitle the Publisher to develop and publish the Game and (ii) require Victura to share various assets including the Game’s source code.
Between 31 January 2026 and April 2026, the Publisher rejected Milestone 0.6, both initially and following Victura’s two attempts at resubmission, citing issues relating to “stuck AI” (whereby characters would sometimes implausibly stand motionless, detracting from the gaming experience). On that basis, the Publisher argued it was entitled to exercise its step-in rights under the Publishing Agreement, and that these would take effect on 1 May 2026.
Victura disagreed. It argued the Publisher’s step-in rights were not validly exercised and that the Publisher had intentionally pre-determined its rejection of Milestone 0.6 in order to acquire access to Victura’s source code, which included proprietary and confidential technology for the procedural generation of building layouts. Victura also argued that it had terminated the Publishing Agreement on 29 April 2026.
Both parties issued claims and – somewhat unusually for this type of dispute – brought applications for interim injunctions. These were heard on 29 and 30 July 2026, to determine whether either Victura or the Publisher should be entitled to the exclusive right to both develop and publish the Game in the period between now and trial:
Both Victura and the Publisher accepted that they would need to offer a cross-undertaking in damages to obtain the relief sought.
The High Court refused both parties’ applications, holding that the contractual status quo in terms of the parties’ respective control over the development and publishing of the Game should remain in place. It cited a number of reasons:
Read the Court’s decision in full here.
Cases like this are rare. The majority of disputes between developers and publishers settle long before reaching the courts, and certainly before parties commit the time and expense of applying for interim relief ahead of trial. The fact that both parties sought interim relief at the same time is rarer still and made the Court’s job of applying the ‘balance of convenience’ test an intricate process, requiring a detailed understanding of both parties’ financial positions, their roles in the arrangement and their future capabilities.
In the end, the Court opted to maintain the status quo. The practical effect is that the parties’ rights and obligations under the Publishing Agreement remain in place until trial, leaving the questions of whether the step-in rights were validly exercised, and whether Victura validly terminated the Publishing Agreement, to be determined at that stage (if no settlement is reached before then).
Please get in touch with Ella Ditri or co-head of our interactive entertainment practice, Kostyantyn Lobov, if you have any questions.
Recent news articles and thought leadership