Cohabitants’ rights: What the Government’s proposed law reforms could mean for you

There remains a misconception amongst the public at large that, over time, people in long-term cohabiting relationships gain the rights of married couples and become “common-law” married.

In truth, the rights and claims cohabiting but unmarried couples have against each other are extremely limited and not fit for modern families. This could all be about to change – on 5 June 2026, the Law Commission published its report setting out how the law relating to cohabiting couples should be reformed, with the government endorsing its publication.  

At the moment, family law is silent on the rights and claims cohabiting couples have against each other, unless children are involved. Instead, when such a relationship breaks down, couples have to pursue their claims in the civil court under the Trusts of Land and Appointment of Trustees Act 1996 (colloquially known as “TLATA”). Instead of having a broad discretion to make financial awards based on principles such as “sharing” and “needs” (as is the case for married couples), the civil court has to apply land law and trust principles. These principles are complicated for non-lawyers to understand; many of them come, by a long and winding legal path, from rules originally designed for property disputes between businesses, not for separating couples. The civil courts are also ill-equipped to deal with the unique issues that can arise in familial disputes, such as domestic violence and issues of coercive control.

Separately, if an unmarried couple has children, they may need to bring separate proceedings in the family court under Schedule 1 of the Children Act 1989. Although interlinked, the areas covered by TLATA and Schedule 1 are kept separate by a legal process which is difficult for parties to navigate. This demarcation increases costs and causes delay. In a cost-of-living crisis, this is unfair on families and particularly, children who need stability.

In short, reform is long overdue.

The government’s report recognises that the myth of a common law marriage must be addressed. 47% of unmarried couples believe that they acquire rights by virtue of the length of their relationship and are unaware of the limited financial provision available to them on separation or the death of their partner[1]. When 3.5 million couples are unmarried[2] and over half of babies born in 2022 were born to unwed parents[3], this is a significant portion of the general public. A public information campaign is clearly necessary.

Who does the Law Commission say should be considered a cohabitant?

The report suggests that the law should define cohabitants as a couple “living together in an enduring family relationship”. Implicit in this definition is that the relationship is romantic. This means that people living together as siblings or flatmates would not be cohabitants, and only adults over the age of 18 will be considered cohabitants.

Before someone could make an application for a financial claim against a cohabiting partner they would need to demonstrate that they have lived together for a minimum of three years unless there is a child living there (whether born to the couple, or treated as a “child of the family”). If there is a child of the family then the report says no minimum duration should apply.

A two-year time-limit for cohabitants to bring claims after separation is intended to ensure that people cannot come back out of the woodwork with claims years later but the breakdown of a relationship rarely has a clean end point so there remains scope for parties to become embroiled in legal disputes.

What financial claims could cohabitants have against each other?

The report is suggesting that the principle of “needs”, which will be familiar to any family lawyer, should be extended so that it applies to suitably qualified cohabiting relationships too.

In the context of divorce, “needs” is a concept that looks towards what a person requires to meet their reasonable housing costs and monthly outgoings. When assessing what these are, the court will consider the standard of living during the marriage. The government suggests that applying the principle of needs, but crucially not sharing, to cohabiting relationships will mean that the distinct legal status of marriage (and benefits of it) will be preserved whilst suitable safeguards will be put in place for otherwise financially vulnerable cohabitants. In theory, it should also provide greater stability for children if their parents’ relationship breaks down.

When applying the principle of “needs” to cohabitants, the report suggests that needs can be less than the standard of living during the relationship and “discretionary needs” (i.e. everyday luxuries, like holidays) should be excluded from the assessment. The proposal is therefore less generous to cohabitants than it is to married couples with needs-based claims. The proposal is meant to provide economically weaker parties, usually women, with financial support on a relationship breakdown so they are not left in a position of real need but not to put them in the same position they would be had they been married.

Some experts argue that this does not go far enough.

Resolution, a network of family law professionals, has said in response to the proposal that “needs are needs, regardless of whether a couple are married or not married.”[4] It supports a suggestion that having regard to the standard of living should be relevant when assessing a cohabitant’s needs and that discretionary needs should also be included. Resolution is concerned about a two-tier approach being inadvertently implemented where children of married parents receive better protection than children of unmarried parents.

When assessing needs relating to children in Schedule 1, the court at the moment makes no distinction from needs in divorce proceedings. So should the report be implemented, without any amendments regarding “needs”, itwould be less generous than the law that applies currently to unmarried parents.  

What could cohabitants now be entitled to under the new proposal?

The government is proposing that the remedies available to cohabiting couples would generally mirror those that are available to divorcing couples. This means that the court would have the power to make the following orders in relation to cohabitants:

  • Property adjustment orders (ie transfer the whole or part of a property to one of the parties)
  • Lump sum orders
  • Pension sharing orders

The proposal suggests that the court would also have the power to make maintenance orders, including in cases where there are no children. In contrast to matrimonial cases, under the proposal, if the parties were unmarried a maintenance order would only be made in exceptional circumstances, such as severe illness. Maintenance would also be time-limited with no possibility to extend.

The new scope of the court’s powers will be of concern to people who have purposefully chosen not to get married to keep their financial arrangements separate. The government’s report therefore opines that there should be an opt-out process where people can elect not to have any new law reflecting the proposed reforms apply to their relationship. This begs questions, however, as to the legitimacy of such opt-outs, ie to what extent are they chosen independently and without undue pressure?

The risk with the suggestion of an opt-out is also that people may not be aware of the new regime or their ability to opt out of it. People who may not want their relationship to be considered a cohabiting one under the law may, unless they know it to be proactive and opt-out, be unexpectedly caught by these new rules.

What’s the current status of cohabitation law reform in the UK?

Successive UK governments have been suggesting for decades that the law on cohabitation should change and to date very little progress has been made. The proposal was published on 5 June 2026 and the government invited comments on it by 14 August 2026. There has been no timetable put forward for new legislation to be discussed or passed in Parliament and so, if changes to the law are going to be made then it is unlikely to be for some time yet.

Key takeaway

The proposed reforms would, for the first time, give cohabiting couples a meaningful framework of financial rights on separation. However, the proposals are not without controversy, and there is currently no timetable for legislation. If you are in a cohabiting relationship, or advising someone who is, now is a good time to consider what protections are, and are not, in place.

If you would like advice on any of the issues raised in this article, please do not hesitate to get in touch with a member of our family team.


[1] Law Commission, A fairer end to relationships: A consultation on reforming financial remedies on divorce and strengthening protections for cohabitants at the end of their relationship, June 2026 (Page 29): John Curtice et al (eds), British Social Attitudes: The 36th Report (NatCen 2019).

[2] Law Commission, A fairer end to relationships: A consultation on reforming financial remedies on divorce and strengthening protections for cohabitants at the end of their relationship, June 2026 (Page 29): Office for National Statistics, Families and households (dataset, 17 April 2026)

[3] Law Commission, A fairer end to relationships: A consultation on reforming financial remedies on divorce and strengthening protections for cohabitants at the end of their relationship, June 2026 (Page 29): Law Commission, Cohabitation: The Financial Consequences of Relationship Breakdown (Cm 7182, 2007), para 1.10; Office for National Statistics, Birth characteristics in England and Wales: 2022 (17 May 2024)

[4] Resolution’s response to the Ministry of Justice, August 2026 (page 38)

CPC Network enforcement actions on in-game currencies: what video game companies need to know

Last week, the EU Consumer Protection Cooperation Network (CPC Network) launched a coordinated enforcement action against nine video game companies in relation to the use of in-game currency.

The CPC Network is a network of national authorities responsible for enforcing EU consumer protection laws and serves as the vehicle for coordinated cross-border enforcement. Given the international nature of video games, the CPC Network elected to pursue an EU/EEA-wide enforcement approach under the CPC Regulation.

These announcements from the European Commission and the CPC Network mark the next phase in the tussle between regulators and the video game industry over what consumer law compliance should look like for in-game currencies. A spate of press releases from national consumer authorities also echoed the announcements with some stern words from officials (including Ireland, Sweden, and the Netherlands).

The CPC Principles

These enforcement actions relate to the CPC Network’s “Key Principles on In-game Virtual Currencies” (Principles), published in March 2025. The CPC Network takes the position that premium in-game currency (i.e. currency purchased with real-world money) obscures the real value of in-game content and is a mechanism through which companies try to deny certain mandatory consumer rights. Core to the CPC Network’s argument is that premium in-game currency constitutes a “digital representation of value”. If a consumer spends that premium in-game currency, the consumer should be entitled to the same protections which arise when real-world money is spent, including pre-contractual information rights and 14-day withdrawal rights. However, there are serious and growing concerns in industry about whether the Principles apply the underlying consumer protection laws correctly. If you are interested in further detail on this, you can also read our article on the CJEU Runescape Gold case here.

Briefly, the actions seek to ensure the following are applied from the Principles:

  • Real-world pricing: real-world prices must be displayed for in-game items and in-game currencies.
  • Obscuring costs: game companies should not implement multiple types of in-game currencies or exchange pathways that obscure the true cost of in-game items.
  • Forced spend: players should not feel obligated to buy an unnecessary amount of in-game currency in order to progress or enjoy the game.
  • Clear pre-contract information: players should be presented with clear pre-contract information concerning their purchase before the transaction for their in-game items or in-game currencies is completed.
  • Withdrawal rights: players must be told about their 14-day withdrawal rights prior to purchase, which includes their right to withdraw in respect of unused in-game currency.
  • Transparent terms: the terms and conditions governing in-game currency must be fair and transparent as required under consumer law.
  • Vulnerable consumers: vulnerable players are afforded a greater degree of protection under consumer law, and so appropriate safeguards should be put in place, particularly for children.

Interestingly, the CPC Network appears to be treating compliance with the Principles (which are not law) as mandatory, given that the enforcement actions are specifically directed at enforcing them.

Disappointingly, the Principles have not been amended since their publication in March 2025, suggesting that stakeholder dialogue was not as productive as it could have been. The European Commission notes this, saying “As the dialogue did not bring satisfactory results, the Network proceeded with a market check and identified several games, which would require further assessment”.

In addition to enforcement of the Principles, the CPC Network is also taking action on broader issues including personal data collection, addictive game design, parental control settings, direct marketing to children, and the blocking of gaming accounts. Its Joint Statement also signals particular attention on variable reward systems (e.g. loot boxes) and dark patterns.

Key takeaways

  • These actions are part of the already intensifying regulatory scrutiny of the video game industry across Europe, particularly on in-game transactions, in-game currencies and the protection of vulnerable users.
  • Given the ongoing debate about the legal basis for the Principles, some in the industry had been waiting for the outcome of the stakeholder dialogue before committing to compliance roadmaps. That dialogue has not led to a resolution, and the CPC Network is proceeding to enforcement.
  • The CPC Network is treating the Principles as requiring mandatory compliance and calling on all video game companies (not just those named in the coordinated actions) to review their practices and ensure compliance. However, this is not accompanied with any further guidance on how compliance with the Principles can be achieved in the real world, given that a literal interpretation of some of them (such as the requirement to provide pre-contractual information and post contract purchase confirmations for each in-game item purchase) would be unworkable in practice, not to mention deeply undesirable for consumers.
  • We expect more clarity to flow out of these enforcement actions. Until then, the prudent approach for studios and publishers is to review their practices in respect of in-game currencies, and consider how closely they can align with the Principles without fundamentally breaking the game.

Harbottle & Lewis Advises Shareholders of Decoded Limited on Sale to First Intuition

Harbottle & Lewis has advised the shareholders of Decoded Limited on its acquisition by FI Group Holdings Ltd, the parent company of First Intuition, one of the UK’s leading professional education providers, and backed by Apiary Capital.

Founded over 15 years ago, Decoded has established itself as one of the world’s leading data and AI capability training businesses, helping organisations build practical AI, data and digital capability. The acquisition brings together two businesses with closely aligned cultures and values, creating a combined offering that enables employers to access financial, data and AI capability training under one roof.

Managing associate Katerina Capras together with associate Elizabeth Compton led on the transaction, supported by associates David Jones and Alexander Vinogradov-Wouters.

On working with Harbottle & Lewis, Decoded founder and CEO Richard Peters commented:

“Completing a transaction of this significance requires advisers who genuinely understand both the commercial and human dimensions of a deal. Tony Littner and the team at Harbottle & Lewis have advised Decoded pretty much since the beginning and were able to provide exactly that. Their support was invaluable in helping us reach this milestone.”

Co-managing partner Tony Littner added:

“I met Richard and the team nearly 15 years ago towards the start of their journey. We advised the company on their initial investment from Mercuri and we have supported them ever since. We feel proud and privileged to have been able to help them on the acquisition and this is a great example of what we love doing as a firm – working with talented entrepreneurs and interesting businesses from inception of an idea through to exit and beyond. We look forward to seeing what this next chapter brings.”

High Court refuses video game developer and publisher interim relief ahead of trial

A dispute between Victura and Secret Mode came to a head in August 2026, when both parties’ applications for mandatory interim injunctions for full control over the development and publishing of “Six Days in Fallujah” were dismissed.

Each party’s respective ability to use the source code to continue developing the game, and its value to Victura, featured heavily in the Court’s decision.

The development of “Six Days in Fallujah”

“Six Days in Fallujah” is a video game based on real-world events that took place during military action in Fallujah, Iraq, in 2004, which Victura Inc has been developing for the past eight years at a cost of around $50 million (the Game). In October 2025, Victura signed a publishing agreement with Secret Mode Limited and Six Days Holdings Limited (together, the Publisher), under which the Publisher agreed to provide up to $8 million in staged development advances and publish the game, in return for certain publishing rights and receiving a revenue share once the game was completed (the Publishing Agreement). Victura was required to deliver milestones to the Publisher for review, and the Publishing Agreement contained step-in rights allowing the Publisher to take full or partial control of the Game’s development if it found Victura had not addressed the deficiencies of a given milestone after two resubmissions. These step-in rights would (i) entitle the Publisher to develop and publish the Game and (ii) require Victura to share various assets including the Game’s source code.

How did this dispute arise?

Between 31 January 2026 and April 2026, the Publisher rejected Milestone 0.6, both initially and following Victura’s two attempts at resubmission, citing issues relating to “stuck AI” (whereby characters would sometimes implausibly stand motionless, detracting from the gaming experience). On that basis, the Publisher argued it was entitled to exercise its step-in rights under the Publishing Agreement, and that these would take effect on 1 May 2026.

Victura disagreed. It argued the Publisher’s step-in rights were not validly exercised and that the Publisher had intentionally pre-determined its rejection of Milestone 0.6 in order to acquire access to Victura’s source code, which included proprietary and confidential technology for the procedural generation of building layouts. Victura also argued that it had terminated the Publishing Agreement on 29 April 2026.

What were the parties seeking?

Both parties issued claims and – somewhat unusually for this type of dispute – brought applications for interim injunctions. These were heard on 29 and 30 July 2026, to determine whether either Victura or the Publisher should be entitled to the exclusive right to both develop and publish the Game in the period between now and trial:

  • The Publisher applied for an interim injunction requiring Victura to provide certain material to it including source code so that the Publisher could exercise its step-in rights in the period up to trial of the claims on 21 May 2026.
  • On 29 May 2026, Victura applied for an injunction restraining the Publisher from any misuse of Victura’s confidential information and requiring the Publisher to give publishing control of the Game to Victura in the period until trial. Victura also sought an injunction prohibiting the Publisher from taking any further exercise of step-in rights, and requiring the Publisher not to dissipate revenues received from sales of the Game and to hold those in a separate account.

Both Victura and the Publisher accepted that they would need to offer a cross-undertaking in damages to obtain the relief sought.

The High Court’s decision

The High Court refused both parties’ applications, holding that the contractual status quo in terms of the parties’ respective control over the development and publishing of the Game should remain in place. It cited a number of reasons:

  • It found that Victura had the expertise to take full control over the development and publishing the Game until trial, but not the financial resources to do so (nor to meet claims under its cross-undertaking in damages).
  • On the other hand, although the Publisher (i) had the expertise required to develop and publish the Game and (ii) had sufficient financial resources to do so, there was a real risk that it’s taking over the Game’s development would cause a material delay to its launch. The Publisher (or the third-party developer it engaged) would need time to get up to speed and there was a risk that, in this period, the Game could become stale, and the delay might impede the launch. The Court found that, if the Publisher’s claim failed and Victura should, with hindsight, have been free to develop and publish the Game as it saw fit, damages under the Publisher’s cross-undertaking would not be an adequate remedy.
  • The Court also found that, given Victura’s argument that the Publisher deliberately rejected Milestone 0.6 in order to get access to Victura’s source code has not yet been tested, there was a risk that giving the Publisher the source code (which Victura had spent over $50 million developing) would cause Victura irreparable harm. The Court found that this risk was not sufficiently mitigated by the possibility of the Publisher giving an undertaking not to use the source code for purposes other than developing and publishing the Game.
  • More broadly, the Court considered that if either party was given the ability to develop and publish the Game, there may be real scope in the future for the other to complain about that party’s delay and/or poor-quality work impacting the Game’s sales, resulting in further claims under the cross-undertaking in damages. Conversely, refusing the parties’ applications may increase the chance of them resolving their dispute by negotiation, potentially by engaging in mediation.

Read the Court’s decision in full here.

Observations

Cases like this are rare. The majority of disputes between developers and publishers settle long before reaching the courts, and certainly before parties commit the time and expense of applying for interim relief ahead of trial. The fact that both parties sought interim relief at the same time is rarer still and made the Court’s job of applying the ‘balance of convenience’ test an intricate process, requiring a detailed understanding of both parties’ financial positions, their roles in the arrangement and their future capabilities.

In the end, the Court opted to maintain the status quo. The practical effect is that the parties’ rights and obligations under the Publishing Agreement remain in place until trial, leaving the questions of whether the step-in rights were validly exercised, and whether Victura validly terminated the Publishing Agreement, to be determined at that stage (if no settlement is reached before then).

Please get in touch with Ella Ditri or co-head of our interactive entertainment practice, Kostyantyn Lobov, if you have any questions.

Ofcom’s new parental guidance on online video gaming: what it signals for the industry

On 7 September 2026, Ofcom published guidance directed at parents of children who play online video games.

According to Ofcom’s research, most parents impose some form of restriction on their children’s gaming habits, however many remain concerned about online safety issues. These concerns principally relate to their children interacting with unknown players, encountering violent or otherwise age-inappropriate material and being on the receiving end of in-game abuse or ‘trolling’.

What is Ofcom asking parents to do?

At its core, the guidance encourages parents to take steps in three stages: review the safety settings currently configured on their children’s gaming devices and accounts; have regular conversations with their children about their online gaming habits; and update parental controls in light of what they find.

Interestingly, Ofcom urges parents to verify that the correct date of birth is registered on their child’s accounts. This is important because the UK Online Safety Act’s (“OSA”) requirement to use highly effective age assurance (meaning ID matching, open banking etc.) does not generally extend to mainstream gaming services. This obligation can only trigger where a regulated provider permits “primary priority content” on its service (such as pornographic or suicide-related content), which most gaming platforms do not. In the absence of that obligation, Ofcom is asking parents to step in and ensure a false date of birth has not been used, which is a well-known shortcoming of relying on self-declared age.

Where a player’s true age is reflected on their account, platforms will usually tailor the experience accordingly. For instance, by gating certain social or communication features, disabling loot boxes or filtering out age-inappropriate content such as 18-rated titles.  Ofcom also reminds parents that there is a breadth of parental controls available to them. These include the ability to restrict friend requests and messaging, limit playtime and in-game spend, and adjust privacy controls.

In short, Ofcom is encouraging parents to take a proactive approach in order to help foster a safe online environment for their children. This will be welcomed by the industry, as it signals some recognition by the regulator that responsibility for children’s online safety does not rest solely with platforms, and that parents, too, have a role to play in managing their children’s gaming experiences.

Growing regulatory scrutiny

This guidance arrives at a time when the UK Government is pursuing further legislative measures to protect children in online gaming. As we reported on here in June this year, the Government has announced plans to restrict high-risk features, including the ability for strangers to contact under 16s. For 16 to 17 year olds, that feature is to be switched off by default. Draft regulations are expected before the end of this year, with implementation from Spring 2027.

Separately, on 28 August 2026, Ofcom issued an open letter to all in-scope service providers, emphasising that existing obligations under the OSA remain fully in force even in light of the Government’s announced reforms. The letter makes clear that Ofcom expects compliance with current illegal content and children’s safety duties, stating it will “not hesitate to take enforcement action if services fail to comply with their existing safety duties.”

What does this mean for studios and publishers?

The new parental guidance is a signal that gaming is moving up Ofcom’s agenda. To date, the regulator’s enforcement activity under the OSA has generally concentrated on higher risk services (such as pornography services, suicide forums, social media and file sharing services) and on the deployment of highly effective age verification. This latest publication suggests that the games sector is increasingly in Ofcom’s sights.

Video game companies should ensure they have assessed whether they are in scope of the OSA. Typical features which bring games services in scope include in-game chat, usernames, player profiles, leaderboards, guilds, clans and discussion forums. In its guidance for online video games, Ofcom adopts a broad interpretation of the OSA’s scope, confirming that manipulation of player profiles, avatars, objects, and the environments themselves, are forms of regulated user-generated content.

Companies that are in scope should be: completing or updating their risk assessments and child access assessments; ensuring they have implemented (and recorded in writing) the safety measures set out in Ofcom’s Codes of Practice (or demonstrating that their alternative measures meet the required standards); and complying with other OSA obligations, such as reporting CSEA content.

Companies that are in scope of the OSA should also consider whether their services fall within the scope of the EU Digital Services Act (“DSA”), and in particular, whether they might constitute a hosting service or an online platform. Where they are in scope, there are opportunities to align compliance across these regimes. For example, by using data from DSA Transparency Reports to feed into OSA risk assessments, or by building a content reporting tool that satisfies the requirements of both the DSA and Ofcom’s Codes of Practice.

Platforms that have not already done so may also wish to consider how they can deliver tailored age-appropriate experiences (as opposed to uniform experiences across the userbase).

Finally, while these are relatively new legal frameworks and there remains room for interpretation in how these obligations apply to games services, companies should resist the temptation to wait for greater clarity before acting. Regulators expect to see evidence of genuine, documented compliance efforts. Having a record of the steps taken will place companies in a stronger position if or when Ofcom makes contact.

TikTok Inc v ICO: a preliminary issue decision on personal data processing for artistic purposes

On 31 July, the Upper Tribunal dismissed TikTok’s argument that its processing of personal data was carried out for artistic purposes and provided guidance regarding the interpretation of “for special purposes” in s 156 of the Data Protection Act 2018 (DPA 2018).

The ICO’s fine and TikTok’s appeal

On 4 April 2023, the Information Commissioner’s Office (ICO) fined TikTok £12.7 million for breaches of data protection law relating to the processing of underage children’s personal data.

TikTok appealed to the First-tier Tribunal on several grounds. It argued that at least some of its platform delivery processing was done for artistic purposes, and that the ICO was prohibited from issuing a penalty notice because s 156 of the DPA 2018 applied. Section 156 of the DPA 2018 requires the ICO to fulfil certain preconditions (namely obtaining court approval) before it can issue a penalty notice “with respect to the processing of personal data for the special purposes”, defined in s 174 as journalistic, academic, artistic, or literary purposes. TikTok claimed its data processing was sufficiently “proximate” to users’ artistic expression that it fell within s 156, and that the ICO had acted ultra vires in issuing the MPN without fulfilling the preconditions.

The First-tier Tribunal determined this challenge should be heard as a preliminary issue, but ultimately dismissed it in June 2025. The Upper Tribunal upheld this decision. In doing so, it provided helpful guidance on how s 156 of the DPA 2018 should be interpreted, and interesting commentary on the nature of TikTok’s data processing:

  • The Upper Tribunal held that the ordinary meaning of “for the special purposes” applied, and that “for” connotes deliberate intention. It dismissed TikTok’s argument that its processing of personal data to facilitate users’ free expression was sufficiently “proximate” to the special purposes (and that there was sufficient directness of purpose) that its processing could be considered “for” the special purposes defined in s 174.
  • The Upper Tribunal dismissed TikTok’s argument that TikTok’s recommender system effectively promoted artistic content because it advantages content made using TikTok’s creation and editing tools, noting that the creation and editing tools can also be used to make non-creative content and the recommender system cannot distinguish between creative and non-creative content. The Upper Tribunal held that “even when the system shares a video that is artistic or has artistic features it cannot do so for an artistic purpose because it is unaware of, and indifferent to, the artistic character of what it is sharing. TikTok is not therefore processing “for special purposes” (even as a subsidiary purpose), even if much of the content hosted on the app is itself artistic.”

Key takeaway

Companies should not assume that s 156 DPA 2018 applies where they process journalistic, academic, artistic, or literary content. In order for s 156 DPA 2018 to apply, the processing of the personal data in question needs to have been conducted directly “for” journalistic, academic, artistic, or literary purposes. If an algorithm is blind to whether content is artistic, it cannot be processing personal data for artistic purposes, even if much of the content being processed is artistic.

If you would like more information, please reach out to one of our lawyers, or if you would like to keep up to date on the latest in data protection, please subscribe to our quarterly newsletter, The Data Download.

UK Supreme Court decision strengthens creditors’ ability to enforce foreign judgments in England

The UK Supreme Court recently ruled that a final foreign judgment for a debt, or a definite sum, can enable a foreign creditor to present a bankruptcy petition against an individual residing in England. Crucially, there is no requirement for the judgment to first be recognised by an English court.

The background to the decision involves Russian company Servis-Terminal, which entered insolvency in 2017. Its trustee began proceedings in Russia against the company’s former CEO, Mr Valeriy Drelle, alleging that he caused a loss of 2 billion roubles (approximately USD 25 million) by approving an unpaid loan. In May 2019, the Russian court issued a judgment against Mr Drelle, who had since relocated to London. Relying on this judgment, the trustee filed a bankruptcy petition in October 2020 in England under section 267 of the Insolvency Act 1986. The Insolvency and Companies Court subsequently made a bankruptcy order in March 2023.

In January 2025, the Court of Appeal reversed the ICC’s decision. It held that an unrecognised foreign judgment, which had not undergone recognition proceedings in the UK, had no legal effect in England. The Court of Appeal reasoned that such a judgment could not constitute a ‘debt’ under section 267 and therefore could not support a bankruptcy petition.

The trustee appealed to the UK Supreme Court, arguing that a final foreign judgment creates an immediate legal obligation to pay and qualify as a ‘debt’ under section 267.

In allowing the appeal, the Supreme Court held that, at common law, a final foreign judgment for a monetary sum creates an immediate and enforceable obligation to pay in England. This means that a payment obligation arising from an unregistrable and unrecognised foreign judgment constitutes a ‘debt’ under section 267 regardless of its geographical origin.

This ruling provides significant cross-jurisdictional opportunities for creditors seeking enforcement in England. Creditors holding foreign judgments can now bypass traditional recognition procedures and directly petition for bankruptcy against debtors residing in England. The decision underscores the flexibility of English courts in accommodating claims based on foreign judgments and reinforces England’s position as a creditor-friendly jurisdiction.

The case can be found here.

Authors:
Louis Castellani, Partner
Hannah Phipps, Paralegal

Runescape gold not recognised as currency according to top EU Court

The legal debate over the characterisation of in-game currency has continued for some time now. What happens when it lands in the EU’s highest court?

This article dives into the CJEU’s 2026 ruling in Žaidimų Valiuta (C-472/24), in which the CJEU held that Runescape Gold is neither a virtual currency nor a voucher for VAT purposes. It also asks what that means for the ongoing regulatory battle over premium in-game currencies.

The origin story

The in-game currency debate kicked off in 2024, when BEUC [1] filed a complaint to the European Commission, and continued into 2025 when the CPC Network [2] published its “Key Principles on In-game Virtual Currencies”. Both publications take aim at the industry’s use of premium in-game currency (i.e. currency purchased with real-world money). BEUC and the CPC Network argued that premium in-game currency obscures the real value of in-game content and denies certain consumer rights. Going further, they contend that in-game currency is a “digital representation of value”. In other words, a direct proxy for real-world money. If correct, consumer law obligations and contract formation would not simply be triggered when a player first purchases a bundle of gems with real money, but at all subsequent exchanges of those gems for in-game content.

The European Commission’s 2024 Digital Fairness Fitness Check echoed BEUC and the CPC Network’s concerns. The upcoming Digital Fairness Act (DFA) looks set to codify the Commission’s proposed solution into law. A first draft is not expected until later on in 2026, but the DFA consultation hints at what might be coming, including a requirement for real-world money pricing being displayed alongside in-game currency prices.

The industry response

The industry responded swiftly and robustly. The key counterargument is that in-game currency is not a financial instrument. Rather, it is content which is part of the game, the purpose of which is to enhance the player experience. On that basis, it is difficult to see how a player exchanging gems for in-game content is concluding a new consumer contract; they are simply exchanging one category of digital content for another.

The practical consequences of the alternative view would be seismic. Developers would need to build features to display an array of pre-contractual information (including real-world prices – which would first need to be calculated in real-time and in the correct currency); players would need to accept each contract, waive their digital content withdrawal rights, and receive a copy of the ‘contract’ electronically. Indeed, there may not even be a single determinable “real price” for in-game currency, given, for example, it can usually be purchased through different retail channels at different price points. In-game item exchanges, which are supposed to integrate seamlessly into the gameplay experience, would become a disruptive chore. Moreover, treating in-game item exchanges in this way seems legally flawed.

In-game currency in the EU courts

While stakeholder conversations continue behind closed doors, the in-game currency debate has entered EU courtrooms. In March 2026, the CJEU held in Žaidimų Valiuta (ZV) (C-472/24) that Runescape Gold was neither a virtual currency nor a voucher for VAT purposes.

Runescape Gold can be acquired with real-world money indirectly via a ‘Bond’ purchased from the developer, Jagex. ZV bought and sold Runescape Gold via third party platforms in exchange for real-world money (notably, in breach of Jagex’s Terms of Service). The Lithuanian tax authority found that ZV had not declared or paid VAT on those transactions, and ordered that ZV pay the outstanding VAT, plus interest and a fine. Legal proceedings were commenced, and questions over the characterisation of in-game currency were ultimately referred to the CJEU.

Runescape Gold as a virtual currency?

ZV first argued that Runescape Gold is a virtual currency, so its sale should be VAT-exempt under the exemption covering currency, bank notes and coins used as legal tender. ZV referred to the CJEU’s ruling in Hedqvist (C-264/14), where the CJEU held that exchanging Bitcoin for traditional currencies was VAT-exempt because Bitcoin functioned as a “non-traditional currency”. This was because the Bitcoin satisfied the following criteria: (i) it was accepted by the parties as an alternative to legal tender; and (ii) it had no purpose other than to be a means of payment. In essence, it was a financial transaction. ZV argued that Runescape Gold was analogous to Bitcoin in that sense.

The CJEU disagreed, finding that Runescape Gold failed both Hedqvist conditions. It held that Runescape Gold had no purpose other than to be used within the game. That in-game purpose prevented it from constituting a currency that could be accepted as payment for goods or services. The fact that players do not own the Runescape Gold under Jagex’s Terms of Service further reinforced that conclusion.

Runescape Gold as a voucher?

ZV then argued that the Runescape Gold should be classified as a “multi-purpose voucher”, for which VAT is only charged at the point of redemption. Two conditions needed to be met: (i) there must be an obligation to accept the instrument as consideration for a supply of goods or services; and (ii) the goods or services to be supplied must be on the instrument or in related documentation (such as terms and conditions).

Again, the CJEU disagreed. It held that Runescape Gold was not a voucher because it failed to meet the first condition. A voucher serves to procure a further consumable benefit (a good or service). Runescape Gold does not work in this way. When a player spends Runescape Gold on weapons, armour or consumables, they are not exchanging it for a separate service. Rather, the player is engaging directly with the game service itself.

Where does this leave us?

The CJEU in this case found that Runescape Gold was not a “virtual currency” (and therefore there was not a financial transaction) under VAT law because it only serves an in-game purpose.

On the face of it, this outcome appears to conflict with the CPC Network’s position that premium in-game currencies are a “digital representation of value”. On the contrary, the CJEU’s characterisation of Runescape Gold as an electronic service seems to align with the industry’s position that an in-game currency is digital content which is part of the gaming experience.  

The correct characterisation of in-game currencies by regulators is critical to the industry and consumers. As noted above, the CPC Network’s interpretation would create significant practical compliance considerations for many in the industry. The CJEU case points in a helpful direction for industry, but it does not conclude the debate.

This was, of course, a VAT-specific case. The CJEU did not rule on the categorisation of in-game currency under consumer law, and so ambiguity remains. It does, however, illustrate the difficulties of adopting a blanket approach which treats in-game item exchanges as financial transactions, and the unintended and far-reaching consequences that this could lead to in multiple areas of the law. It also suggests that a more nuanced approach to both soft and hard legislation, which takes into account the specificities of the video games industry, would be more appropriate.


  1. The Bureau Européen des Unions de Consommateurs, an umbrella body representing consumer organisations across EU member states. ↩︎
  2. The Consumer Protection Cooperation Network, a network of national authorities responsible for enforcing EU consumer protection laws. ↩︎

How will the upcoming trade union reforms affect employers and employees?

The Employment Rights Act 2025 constitutes a landmark change in employment rights not seen in a generation. Significant changes concerning trade union rights form part of the reforms it will implement, introducing new rights and enhancing others.

The changes range from bolstering protections for individuals who are members or representatives of trade unions, to making it easier for trade unions to access new workforces and become recognised by them, as well as requiring employers to inform workers of their right to join them. Some reforms affect employees only, whilst others will apply to both employees and workers. This article will explore and summarise what these changes will look like in practice for those affected.

For the creative industries, like film, TV and theatre, these reforms are worth taking particular note of. Trade unions like BECTU and Equity play a pivotal role in negotiating working conditions, pay and safety standards for productions, making these updates extremely relevant to both employers and workers alike.

Please be aware that not all trade union related changes introduced by the Employment Rights Act 2025 are covered in this article. If you would like more information on such other changes, for example changes to information requirements on industrial action ballots, then please reach out to one of our employment lawyers directly.

THE NEED TO KNOWS

THE RIGHT TO JOIN A TRADE UNION

Employers will soon need to inform workers of their right to join a trade union. They must receive a written statement at the same time they’re provided with a written statement of particulars (i.e. an employment contract), or at other “prescribed times”.

This change could have significant implications for production companies and studios in the creative industries. Many workers in this sector including lighting technicians, camera operators, and post-production staff, are freelancers or on short-term contracts. Employers need to ensure that all qualifying workers, regardless of their employment status, are informed of their right to join unions like BECTU and Equity. Practically, this could look like updating onboarding processes for freelancers and ensuring compliance across large-scale productions with multiple contractors.

Details of what information must be included in the statement are yet to be decided and announced. This may include details of rights that workers have against detriment and dismissal on trade union grounds, as well as other trade union related protections afforded to workers under legislation.

Failure to provide workers with a compliant statement will be addressed in the same way as failure to provide workers with a legally compliant written statement of particulars of employment or engagement. Compensation equal to two to four weeks’ pay (currently capped at £751 per week) will be payable to workers who are able to bring this claim in addition to another substantive claim.

It is currently expected that employers will be required to provide such a statement from October 2026.

RIGHT OF ACCESS

A new right will be introduced for trade unions to physically and digitally access workplaces of employers with 21 or more workers for various purposes (e.g. to meet, support and organise with workers, but not to organise industrial action).

This could result in unions requesting access to film sets, studios or post-production facilities to engage with workers. Production companies and broadcasters hiring large teams for TV shows or feature films will need to factor in union access when planning schedules and operations to avoid disruptions.

A Code of Practice has been published to provide employers with practical guidance on how this right to access will operate in practice. This is a draft code that may be changed following a consultation process that closed on 20 May 2026.

A new statutory framework through which trade unions can negotiate physical and digital access to an employer’s workplace will be implemented. Through this framework:

  • A union submits a request for access to an employer. If the employer agrees to the access terms, then the Central Arbitration Committee (CAC) should be notified and they will record the agreement.
  • If the employer rejects the request, then negotiations between the employer and union begin.
  • If those negotiations fail, a party can apply for the CAC to determine whether the union should be granted access. If it rules that it should, then it can impose access terms themselves.

If an access agreement has been breached, a party can complain to the CAC. The CAC can vary the agreement, declare the complaint well-founded (or not), and issue orders for certain steps to be taken to ensure compliance. For subsequent, upheld complaints for repeated breaches of the agreement or breaches of a CAC order, the CAC can issue a penalty. Legislation governing how much of a penalty can be imposed will be introduced; it is intended that a fine up to £75,000 can be imposed at first, increasing to a maximum of £150,000 for a second and £500,000 for a third or subsequent penalty.

It is expected these reforms will be implemented in October 2026.

EXTENSION OF PROTECTION FROM BLACKLISTING

Currently, employers are banned from ‘blacklisting’ trade union members for employment purposes, namely to deny employment, to dismiss them, or to cause detriment to them because of their trade union membership or activities.

The government will extend the prohibition on blacklisting. They will introduce regulations to protect a wider range of people from blacklisting due to trade union membership or activity.

Blacklisting has been a historical concern in the creative industries, especially for freelancers who often rely on positive reputations to secure future work. Crew members or performers involved in union activities may fear being excluded from projects, but these new protections, including against AI-generated or digital blacklists aim to prevent such practices in an industry that is becoming increasingly reliant on automated hiring platforms.

These reforms are intended to strengthen prohibitions against third parties who are not employers or employment agencies from compiling and selling or supplying blacklists, as well as to prohibit such lists being used for discrimination in recruitment or treatment of workers even where the lists have not been compiled for those purposes (for example if AI has created a list of workers which is subsequently sold or supplied or used for the purpose of discriminating against those workers based on their trade union membership or activity).

A consultation on these reforms will take place this year and the reforms are anticipated to take effect in 2027.

TIME OFF AND FACILITIES FOR TRADE UNION OFFICIALS, LEARNING REPRESENTATIVES AND EQUALITY REPRESENTATIVES

Trade union officials are entitled to paid time off during working hours in connection with certain duties and activities or to undergo training in respect of those activities. Recognised learning representatives of trade unions who undertake certain activities are similarly entitled to paid time off to carry out those activities under certain circumstances.

Employers are currently obligated to provide such time off only if it is reasonable in all the circumstances. This will change so that:

  • the amount of paid time off employees want to take to carry out such duties will be automatically presumed to be reasonable; and
  • employers will be required to show that the time off requested is not reasonable. 

If an employee is an equality representative of a trade union recognised by the employer, employers will also now be required to allow them to reasonable time off to conduct certain activities, for example arranging learning or training on matters concerning equality in the workplace. This right will only apply where:

  • equality representatives have undergone sufficient training to carry out these activities (and their trade union has given the employer written notice of this fact); or
  • the trade union has, within the last six months, given the employer written notice that the equality representatives will be undergoing such training. Only one such notice can be given to any one employee, and the relevant training will need to be completed within six months, and the trade union will need to notify the employer that they have completed this training within six months of that notice being provided to them.

Employers will also now have to provide trade union officials, learning representatives and equality representatives with access to facilities that enable them to carry out their duties or training, if reasonable in all circumstances, and if they request them. This may, for example, include providing an office or meeting space.

These changes are anticipated to come into effect in October 2026, and a Code of Practice offering practical guidance on how to abide by these new measures will be provided by ACAS.

DISMISSAL FOR PROTECTED INDUSTRIAL ACTION

This protection only applies to employees who take part in “protected industrial action”. This broadly means industrial action lawfully authorised and endorsed by a trade union that complies with certain requirements, such that it provides the union with certain legal protections.

Previously, employers could not dismiss employees if the main or sole reason for dismissal is that they took part in protected, official industrial action for a period of 12 weeks or less, or during a longer period where employers have not taken reasonable steps to resolve the dispute subject to the protected industrial action. Any such dismissal is automatically unfair.

This could become a key consideration for film and TV productions during union-led strikes or industrial action. Prolonged disputes could lead to significant delays in filming schedules as employers will no longer be able to dismiss employees participating in protected action, even after 12 weeks.

For any protected industrial action taking place on or after 18 February 2026, employers cannot dismiss any employees by reason of their participation in such action irrespective of how long the action takes place.

DETRIMENT FOR TAKING PART IN TRADE UNION ACTIVITIES

Currently, workers have no protection against detriment (i.e. any action short of dismissal) for taking part in protected industrial action.

The Employment Rights Act addresses this by giving workers the right not to be subjected to detriments “of a prescribed description” for taking part in protected industrial action or to deter them from taking such action. Any workers subjected to such a detriment may be awarded compensation and that compensation may be increased if relevant ACAS Codes of practice are not followed by an employer. Following a government consultation which closed on 23 April 2026, the government confirmed that it intends to prohibit all types of detriment. However, workers participating in protected industrial action can still lose their pay during periods when they are not working.

Draft regulations have been published which, if passed, will provide this protection to workers with effect from 30 October 2026.

REFORMS TO STATUTORY UNION RECOGNITION PROCEDURE

If employers do not voluntarily agree to recognise a union, a union has the option to apply to the CAC to impose recognition on an employer’s workforce. Since 6 April 2026, that application process has become much easier.

Under the old process:

  • The applying union had to demonstrate that at least 10%  of the group of workers that the union proposes to negotiate and collectively bargain on behalf of (known as the “Bargaining Unit”) were members of that union.
  • Prior to ordering a ballot for recognising a union, a union had to show it was likely to secure majority support for recognition amongst workers in the Bargaining Unit and demonstrate detailed evidence for this support.
  • If the CAC ordered a recognition ballot for a union to be recognised, in order to succeed, the ballot outcome would require:
  • a majority in favour amongst those voting in the ballot; and
  • the proportion of those voting in favour in the ballot to constitute at least 40% of workers within the Bargaining Unit as a whole.

A number of changes have simplified this process, including:

  • changing the test for demonstrating minimum union representation of the proposed Bargaining Unit, which could mean anywhere between 2% to 10% union membership of the Bargaining Unit will suffice;
  • removing the requirement for unions to show likely majority support for recognition; and
  • requiring only a simple majority of those actually voting in a ballot for a union to be recognised, removing the requirement for at least 40% of the Bargaining Unit to vote in favour.

In addition to simplifying the process, additional regulations relating to the process will be introduced, including:

  • requiring employers to provide the CAC with certain information about workers in a Bargaining Unit within five working days of being notified of receipt of the trade union’s application for recognition (expected to come into force in 2027);
  • changes to the negotiation period for unions accessing workers in a proposed Bargaining Unit; and
  • strengthening protection against unfair practices during recognition and derecognition ballots. This will include prohibiting employers from increasing the number of workers in a proposed Bargaining Unit provided to the CAC for recognition purposes, and extending such protection throughout the statutory recognition process, starting from the point where the CAC accepts the union’s application for statutory recognition (expected to come into force in October 2026). 

WHAT NEXT?

The landscape of trade union reform will continue to shift over the next year, with most changes still to be introduced and many still subject to consultation and further decisions from the Government. 

For employers in the creative industries, these changes represent an opportunity to strengthen relationships with unions whilst ensuring compliance. Production companies, studios and broadcasters should review their current policies and prepare for the reforms to avoid potential risks during negotiations with unions.

For further information on these changes and for advice on how to prepare and comply with the new rules, please reach out to Yvonne Gallagher or Harry Wade, the authors of this article.

Please note that this guidance note summarises the changes outlined above and does not serve as formal legal advice.

New UK data protections complaints procedure: What you need to know before 19 June

The UK’s new Data (Use and Access) Act 2025 will be changing the UK data protection laws to obligate all data controllers to implement a data protection complaints procedure by 19 June 2026.

What is the purpose of this new complaints procedure?

The new procedure allows individuals to raise data protection concerns directly with the organisation, prior to the individual complaining to the UK’s data protection regulator, the Information Commission. It is designed to ensure organisations handle complaints transparently, efficiently, and fairly while reducing the burden on the Information Commission.

What obligations do organisations have under this new procedure?

  • Provide assistance to individuals making complaints, such as offering an electronic complaints form or dedicated complaints email address.
  • Acknowledge complaints within 30 days.
  • Take appropriate interim steps, such as investigating the subject matter of the complaint and keeping the complainant updated on progress.
  • Inform the complainant of the outcome of their complaint without undue delay.
  • Issue a final response to the complaint.

The Information Commission has produced guidance and the new rules and details can be found here.

What can you do now to prepare?

  • Prepare and implement a complaints procedure for data protection concerns.
  • Update your privacy policy to inform people of the complaints procedure and how to raise complaints.
  • Train staff on how to respond to queries and complaints from people about data protection.

If you would like to receive similar updates, please sign up to our data protection newsletter here.